Re: opinions on bta :p
Posted: 30 Nov 2025, 02:29
i hate bta
The official forum for Better than Adventure!, a mod for Minecraft Beta 1.7.3.
https://forum.betterthanadventure.net/
How could you say such a thing about the greatest Minecraft fork in existence?
Content mods for sure, especially concerning magic and monsters and dungeons and the like. I wonder if classic Mine and Slash would work nicely..?neb wrote: ↑29 Nov 2025, 21:39Just out of curiosity, what kind of mods do y’all like playing that BTA is missing? Just content mods or like specifically QoL, automation, etc.?gtek04legend wrote: ↑29 Nov 2025, 17:59 I remember when i began playing i was most impressed by the numerous QoL changes, especially native controller support. The only thing I really wish for is that more people would port over mods for this mod (or... make new ones) because that's the main thing holding back my other friends from playing with me.
I do wish controller support was less jank, code and UX wise. Stuff like using a locator pattern and a command pattern for input to abstract out the game having to know that you're using a controller in the first place. (come on, I should be able to use a cash register or a donkey kong bongo set to play bta!) UI widgets also aren't terrible intelligent about controllers but i really wouldn't want to begin to untangle that. It's really fun to think about this type of thing, but i suppose bta isn't going to have a mobile port anytime soon or whatever lmfao.Silvycakes wrote: ↑29 Nov 2025, 21:51Something like GUI additions' hotbar indicator would be fairly useful for knowing what hotbar you're using. Maybe something like the cupboards mod since I like having vertical storage. Crates from QBTA are also cool if you wanna store a lot of one thing. Would also like the additional mob drop storage blocks from mods like Bonus Blocks and DEEP since I have WAYYYY too many mob drops from my mob farm.neb wrote: ↑29 Nov 2025, 21:39Just out of curiosity, what kind of mods do y’all like playing that BTA is missing? Just content mods or like specifically QoL, automation, etc.?gtek04legend wrote: ↑29 Nov 2025, 17:59 I remember when i began playing i was most impressed by the numerous QoL changes, especially native controller support. The only thing I really wish for is that more people would port over mods for this mod (or... make new ones) because that's the main thing holding back my other friends from playing with me.
OH also definitely the steel bows and fishing rods from DEEP with their crude steel recipes and high durability. Maybe the diving helmet from DEEP as well but I don't know if it should be implemented the same way I did it where it gives you infinite air. I do like it being humid labyrinth loot though.
I might be tooting my own horn a bit here.
honestly I think something like any tech beyond what's in BTA already is edging a line of Overused Content Idea slop. I just want to see more explorable, unique content like from the one that adds the Aether to BTA, since I love the feeling of exploring a place I've no idea what I can find in it. hell, an update aquatic-styled mod that took mild inspiration from Subnautica (minus the horror aspects, maybeneb wrote: ↑29 Nov 2025, 21:39Just out of curiosity, what kind of mods do y’all like playing that BTA is missing? Just content mods or like specifically QoL, automation, etc.?gtek04legend wrote: ↑29 Nov 2025, 17:59 I remember when i began playing i was most impressed by the numerous QoL changes, especially native controller support. The only thing I really wish for is that more people would port over mods for this mod (or... make new ones) because that's the main thing holding back my other friends from playing with me.