World Seeds

Post and discuss your BTA! worlds here!
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arlwiss
Wood
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World Seeds

Post by arlwiss »

World seeds! Post em! Play em!
so it's on four elephants, right? and on a turtle. yes, at the same time. yes, it's a big turtle. and it spins. no, the world spins. the sun goes around it. well it's kinda complicated due to the orbits but it's like having two years in one.
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arlwiss
Wood
Posts: 23
Joined: 29 Nov 2025, 16:22
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Re: World Seeds

Post by arlwiss »

found this woods seed with a wonderful spawn when i just wanted to check something about the world type. this long winding river shrinks a bit after that overhang in the back and just keeps going, its a canal across the entire landmass. the normal extended default version of this seed is also pretty cool, has the same fun biome spread, just doesnt pop quite so much

world type: woods
seed: 5808719040425186490

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so it's on four elephants, right? and on a turtle. yes, at the same time. yes, it's a big turtle. and it spins. no, the world spins. the sun goes around it. well it's kinda complicated due to the orbits but it's like having two years in one.
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Mak
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Discord Handle: maggandgeez
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Re: World Seeds

Post by Mak »

arlwiss wrote: 30 Nov 2025, 13:07 world type: woods
seed: 5808719040425186490
Oh that's absolutely gorgeous. We really should increase the variance for tree density, I'd love to have these kinds of forests naturally spawnable in extended, just not quite at the level of the woods world type.
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arlwiss
Wood
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Joined: 29 Nov 2025, 16:22
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Re: World Seeds

Post by arlwiss »

yeah. normal BTA needs something to fill the niche of dark oak forests as these immense old woods that are hard to conquer from all the mobs and have a cool fairy forest vibe, and for ages ive wondered how you could do it in a way that it's not bloat. a possible extreme of forest generation with woods-level density (and less dense at the edges for transitions) would do perfectly fine imo
so it's on four elephants, right? and on a turtle. yes, at the same time. yes, it's a big turtle. and it spins. no, the world spins. the sun goes around it. well it's kinda complicated due to the orbits but it's like having two years in one.
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Mak
Site Admin
Posts: 13
Joined: 19 Oct 2024, 13:06
Discord Handle: maggandgeez
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Re: World Seeds

Post by Mak »

arlwiss wrote: 03 Dec 2025, 12:28 yeah. normal BTA needs something to fill the niche of dark oak forests as these immense old woods that are hard to conquer from all the mobs and have a cool fairy forest vibe, and for ages ive wondered how you could do it in a way that it's not bloat. a possible extreme of forest generation with woods-level density (and less dense at the edges for transitions) would do perfectly fine imo
Personally, the way I would do it (and the way I want to do it) is by modifying the existing tree density noise map so that rarely any forest can grow dense. That way we get the most amount of variation and its completely biome independent.
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arlwiss
Wood
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Joined: 29 Nov 2025, 16:22
Discord Handle: arlwiss
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Re: World Seeds

Post by arlwiss »

yeah thats exactly what i was trying to say :D
so it's on four elephants, right? and on a turtle. yes, at the same time. yes, it's a big turtle. and it spins. no, the world spins. the sun goes around it. well it's kinda complicated due to the orbits but it's like having two years in one.
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