Placeable Gunpowder

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East3rLily
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Joined: 02 Jul 2026, 10:28

Placeable Gunpowder

Post by East3rLily »

Hello!

TNT is a very useful block. It can be used to excavate sand or dirt cheaply and effectively, break walls, siege castles, truly, explosives are so versatile!

However, setting off those explosives safely is another thing. While you can obtain TNT relatively easily, redstone often generates deep and may be too valuable to simply blow up.

You often accumulate lots of gunpowder when fighting ghasts, trommelling and you can get even more through sulphur. Meanwhile, if you aren't actively looking out for it, redstone doesn't accumulate that fast.

Furthermore, if you want a delayed chain explosion, you may be looking at using stone and sticks (and, of course, even more redstone) to make repeaters.

All these things considered, would it not be a good idea to just use more gunpowder in that situation?

This is why I want to add placing gunpowder!

Placed gunpowder would behave similarly to redstone, but with some differences:
  • Placed gunpowder would not instantly power on, instead it would burn. Once one placed gunpowder burns, all connected ones start burning as well.
  • Placed gunpowder would have to be set on fire with (for example) a fire striker or a flaming arrow to be initiated.
  • Flammable blocks underneath or in front of burning gunpowder are set on fire.
This makes gunpowder a fuse that could be used to (with some clever placement) set off TNT at the same time, or to make a TNT chain (for purposes like drilling a hole).

I think this would make for a really fun and useful mechanic that isn't too complex. Thanks for reading!
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East3rLily
Wood
Posts: 12
Joined: 02 Jul 2026, 10:28

Re: Placeable Gunpowder

Post by East3rLily »

If somebody wants to see an idea like this in action, I found a mod called "Placeable Gunpowder" from 2015 that sadly seems to only support versions up to 1.10. It has the most important parts, which is the non-instant burning time and setting stuff on fire.
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